![]() As expected, SMGs, shotguns, rifles and sidearms make up the current arsenal of weapons, but it’s the tools that take the limelight. It’s a simple outline, but one with so many complications in between, which is where GTFO shines.īefore each mission, players are given the ability to choose their loadout from guns, tools and aides (health kits, glow sticks). In the current build of the game, each map contains a set objective that must be obtained, with success requiring the players to promptly bug out. So bumpy that you’ll come out with whiplash and a popped lip. GTFO makes it abundantly clear that the road ahead is going to a bumpy one. But does that produce a compelling experience? Yes, but probably not for everyone. In a simpler way of looking at things, GTFO is more the first act of Aliens, as opposed to other co-op shooters than play like the latter acts. A game in which preparation and patience play more of a role than slamming the trigger repeatedly. MonsterVine was supplied with a Steam code for reviewĭropping the balls to the wall action-fest stylings of its peers, GTFO is a slow and methodical approach to the cooperative landscape. It’s easy to think that GTFO would follow suite, even more so given the marketing materials put out there, but things are not as they seem. Most fall in the same direction, four players, tons of enemies and plenty of violent reaction to said enemies. Cooperative shooters have taken a number of twists over the years, but all remain being compared to the standard set by Left 4 Dead and its subsequent sequel.
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